So, today I finally broke down and bought Super Mario 3D
Land, despite how much I dislike paying full MSRP for game software (especially
$40 for a handheld game). I figured there must still be SOME reason to own a
3DS, because after getting one during the holiday season, I’m still looking for
that reason. It’s been awhile since I’ve last played a proper Mario game, I
think the last time I played one was Super Mario Galaxy on the Wii a few years
back. But there was something I had forgotten about how Nintendo designs their
Mario platformers: they’re simple and easy to get into. It was refreshing
change of pace to play a game that wasn’t inundated in pop-up tutorials, or
worse, a training session. Mario 3D Land is a reminder that games can still be
simple, and still be fun to play.
Wednesday, February 27, 2013
Sunday, February 3, 2013
FLASHBACK: ZOOP
Welcome to Flashback, where we take a look at games from the
past that may have not gotten as much love as they may have deserved. Today we’re
going back to 1995 and visiting a little puzzle game called Zoop. Published by
Viacom New Media (which has been defunct for over a decade and a half), Zoop
was developed for every possible game system available at the time. I think the
only consoles it never made it to were the Virtual Boy and the 3DO.
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