With the review for Midway Arcade Origins published recently
on this blog, I thought it would be nice to run down the best of Midway’s
arcade collection. This will include titles from Atari Games, which Midway
acquired back in the late 90s. I thought WB’s definition of what was considered
a classic was a bit off, so here are the top 10 games from Midway’s (and Atari
Games) history!
9 and 8: NFL Blitz and NBA Jam – There’s probably
little-to-no possibility that these games will end up in a collection since EA
somehow got the rights to both franchises. But Midway proved that they could
make sports games fast and accessible through these two franchises. While
realism was thrown out the window, these sports franchises were always a
constant draw in arcades, and translated very well as multiplayer console
games.
7: KLAX - In 1989, Atari was looking for something in the
vein of Tetris for the arcade. What they came up was KLAX, a puzzle game where
colored tiles descend down a conveyor belt, and must be matched three in a row,
a-la tic-tac-toe. For an arcade game, this translated fairly well to home
consoles back in the day, since puzzle games held a decent amount of replay
value.
6: STUN Runner - Another Atari game from the late 80s, STUN
Runner was early to push 3-D polygonal graphics. While most stages existed in
tunnels, STUN Runner was still an impressive game for the time, and was a much faster
paced game than Hard Drivin’, not to mention more fun and accessible.
5: Cruisn’ USA - This was a joint venture between Midway and
Nintendo back in 1994. Cruisn’ USA is more or less a take on Sega’s Outrun
series, where players drive from San Francisco to Washington DC. This was one
of the earliest titles that was developed for the then Ultra 64 (which became
the Nintendo 64), except when the game finally hit the console nearly six
months after the console’s launch, it wasn’t as close to the arcade version as
everyone thought it would be. So while the console version was mediocre, the
arcade version was still pretty fun.
4: Mortal Kombat II – While the first game in the series got
the franchise rolling, it was the sequel that made the franchise what it is
today. The gore was over-the-top, the character roster was expanded, and the
visual quality improved greatly. There were also new finishing moves to pull
off besides fatalities (like friendship and babality moves), so arcade gamers
have much more content to try and unlock compared to the previous installment.
While the third installment adds even more content, it seems like the series
was beginning to run out of steam, at least until the franchise made the leap
to 3-D in the fourth installment.
3: Hydro Thunder – Hydro Thunder was Midway at its best when
it came to arcade racing games. The courses were fairly large and exaggerated,
but the loud and bombastic feel of it all is what made the game so fun. Sure,
it was incredibly difficult to win a race (even in the N64 and Dreamcast
ports), but the game was more about just making it from the beginning to the
end of a race. This was followed by Arctic Thunder, which was sort of like a
combination of Hydro Thunder and EA’s Sled Storm, except not that great.
2: San Francisco Rush – SF Rush was developed by Atari
Games, but judging by how it plays, you would swear it was more of a Midway
developed title. Rush was a great arcade racer that let you tear through the
hilly terrain of San Francisco, with no real sense of gravity (seriously, cars
floated through the air when you hit a jump). Again, this is a game that you
don’t play for its sense of realism. The cars handle about as well as my Buick
with broken power steering, and explode like a Ford Pinto full of C4 when you
hit a wall. The N64 port was virtually identical to the arcade version, which
was thanks to Atari actually developing that home version of the game (the less
said about the PlayStation version, the better).
1: San Francisco Rush 2049 – Rush 2049 took everything that
was fun about the original Rush, and threw it into a futuristic version of San
Francisco. The game was (and still is) incredibly colorful and vibrant, and
Atari Games had a great sense of art direction when it came to the creation of
a futuristic San Francisco. Even though we’re looking at the arcade games from
Midway, it’s hard to ignore the Dreamcast port of the game, which actually took
a game, made for arcades and added more content to make it a more complete
experience. It’s rare that a console version surpasses the arcade one, but the
Dreamcast version of 2049 managed to pull it off.
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